Honkai Star Rail Top Up Malaysia: Mortenax Blade Jun 2026
Published: 2026-06-01
Version 4.3 The Lethe Below the Living went live on 1 June 2026, and Phase 1 of the new banner runs until 24 June. The headliner is Mortenax Blade, a 5★ Fire Nihility unit with a signature Light Cone called Reforged in Hellfire. If you have been parking Stellar Jade since the 4.2 reruns, this is the patch you wanted it for. First-time top-up players walking into HSR cold should also know that the double bonus on every shard pack is sitting right there, untouched, waiting for one decision to convert it into around 20 free warps.
That decision is which MYR pack to buy, and through which rail. The math is not obvious. A 60-Shard pack costs RM 4.90, which works out to 8.17 sen per Shard. Inside the RM 199.90 / 3,280 pack, that same Shard costs you 6.09 sen, and once the first-time bonus stacks on top, the figure drops to roughly 3.05 sen per Shard. A 2.7× efficiency swing decided by clicking a different tile.
This guide is for Malaysian Trailblazers who want to spend on HSR without leaving 30% of their warps on the table. REDX Game processes Honkai: Star Rail top-ups in 1 to 3 minutes with MYR-only pricing, Touch 'n Go eWallet, DuitNow, FPX, and card. No USD conversion. Apple surcharges don't apply on a direct web checkout, and fraud reviews don't sit on your order while the new banner ticks down.
What Version 4.3 means for your Stellar Jade budget
HoYoverse's 4.3 trailer pitches the patch as Blade's "finale of an age-old fate," dragging the Trailblazer into the World in Canvas under the seal of the Aeon Voracity. Mechanically, Mortenax Blade is a Fire Nihility scaling off HP loss and self-inflicted damage. He is different enough from base Blade that whales who already own the 1.2 version still have a reason to pull. Phase 2 starts 25 June and brings reruns of Yao Guang, Cyrene, and Phainon, plus the second half of the Fate/stay night collaboration featuring Gilgamesh and Rin Tohsaka.
HoYoverse confirms the version cadence in the official 4.3 announcement, and the Reimaru Files version breakdown documents the Phase 1 to Phase 2 split. Two soft pity rolls (around 180 warps total) cover both phases comfortably for an F2P account that has been saving since 4.0. If you are starting from zero Jade, you are looking at a top-up.
Official Oneiric Shard pricing in MYR (June 2026)
PackMYR priceBase ShardsFirst-time bonusTotal Shards (first buy)
Tier 1RM 4.9060+60120
Tier 2RM 19.90300+300600
Tier 3RM 59.90980+9801,960
Tier 4RM 129.901,980+1,9803,960
Tier 5RM 199.903,280+3,2806,560
Tier 6RM 399.906,480+6,48012,960
Prices were cross-verified against the StarDB country pricing table, which tracks HoYoverse's official MYR storefront. Oneiric Shards convert 1:1 into Stellar Jade once received in your account, and a single Warp costs 160 Stellar Jade, which means budgeting in Warps is the same as budgeting in Shards once you remember to divide by 160 in your head.
The sen-per-Jade math that decides which pack actually wins
Most guides stop at "buy the biggest pack." That advice is wrong for first-timers, and it is wrong for whales too. Here is the sen-per-Shard breakdown when the first-time bonus is still available:
PackTotal Shards (FTB)Sen per Shard (FTB)Warps per packRM per Warp
RM 4.90 / 601204.080.75RM 6.53
RM 19.90 / 3006003.323.75RM 5.31
RM 59.90 / 9801,9603.0612.25RM 4.89
RM 129.90 / 1,9803,9603.2824.75RM 5.25
RM 199.90 / 3,2806,5603.0541.0RM 4.88
RM 399.90 / 6,48012,9603.0981.0RM 4.94
The winner is the RM 199.90 / 3,280 Shard pack, at 3.05 sen per Shard and RM 4.88 per Warp. Tier 6 at RM 399.90 is only 0.04 sen worse, which is meaningless if you can afford it, but for budget Trailblazers the RM 199.90 tile hits the cheapest unit rate without committing to the bigger ticket.
The hidden trap: every shard pack has its own one-time bonus that resets only after the patch's standard cycle. Buy the RM 4.90 pack to "test" the system, and you have just burned the most efficient slot. Its 60 base shards will never double again. Open with the RM 199.90 pack instead. That bonus is worth 3,280 free Shards, which is 20.5 Warps. At the current Warp cost of RM 4.88 that bonus alone is worth around RM 100.
After the first-time bonus is used, recurring sen-per-Shard ladders look flatter, ranging from 6.09 sen on the RM 199.90 pack up to 6.63 sen on the RM 19.90 pack. Senang gila: stick to the RM 199.90 or RM 399.90 tile for follow-up top-ups and you stay inside the lowest 0.6-sen band the system offers.
Express Supply Pass: the quiet monthly winner
For RM 19.90 the Express Supply Pass drops 300 Oneiric Shards immediately, then mails 90 Stellar Jade per day for 30 days. Daily login is required. Miss a day and you lose that day's 90 Jade. Full claim total works out to 300 + 2,700 = 3,000 Stellar Jade equivalent for RM 19.90, or 0.66 sen per Jade. That is the cheapest sustainable rate in the entire HSR economy, beating even the RM 399.90 mega-pack on a per-Jade basis. The catch: 30-day commitment, daily collection discipline, and it stacks badly with multiple accounts. For one main account, run it permanently.
REDX Game vs in-game iOS vs HoYoverse website
PathRM 199.90 tier deliversSen per ShardPayment railsDelivery
REDX Game (web)3,280 + first-time bonus3.05 (FTB) / 6.09 (regular)TNG eWallet, DuitNow, FPX, Visa/Mastercard1 to 3 minutes
HoYoverse top-up website3,280 + first-time bonus3.05 / 6.09International card, PayPal, limited e-wallets5 to 10 minutes
iOS / Google Play in-app3,280 + first-time bonus~3.40 / 6.79 (around 10% platform margin)App Store balance, card-on-fileInstant in client
App Store routing is the silent leak. USD $49.99 in the US App Store works out to roughly RM 213 at June 2026 forex, which is RM 13 more than the official MYR storefront for the identical Shard count. On the MY iOS App Store the headline price is closer to RM 219.90 for the same 3,280 pack, before considering that some packs unbundle the first-time bonus differently. The REDX Game HSR storefront mirrors the HoYoverse MYR rates exactly and skips the platform-store tax entirely, so the sen-per-Shard math you see in the pricing table is the sen-per-Shard math your card actually pays.
Boleh tahan: most Malaysian Trailblazers in KL, Petaling Jaya, and Penang quietly switched off Apple-routed gacha purchases two patches ago when the FX differential blew past RM 20 on the big-ticket packs. Savings compound. Six top-ups across a year at the RM 199.90 tile is RM 78 to RM 120 in App-Store tax that should have stayed in your wallet, and on a heavy-spending account the gap reaches three digits per quarter.
How to top up Honkai: Star Rail at REDX Game
You will need your Star Rail UID, which is the 9-digit number under your profile portrait in-game, and your home server region: Asia, America, Europe, or TW/HK/MO. A wrong region means the Shards land in a parallel account you cannot access. Double-check before you confirm.
- Open the HSR product page. Visit redxgame.com/order/game-top-up/honkai-star-rail. Pick your denomination. For first-timers, start with the RM 199.90 / 3,280 Shard tile to capture the full bonus.
- Enter your UID and pick your server. The UID is visible on the in-game profile screen. Server is whichever region you originally registered. Malaysian accounts almost always sit on Asia.
- Choose payment rail. Touch 'n Go eWallet and DuitNow QR clear in seconds. FPX (Maybank2u, CIMB Clicks, Public Bank) takes 30 to 60 seconds. Card payments add a 1 to 2% processor fee on most rails.
- Confirm and authorise. Approve the payment in your banking app or e-wallet. The order queues against the HoYoverse top-up API the moment payment clears.
- Wait 1 to 3 minutes. Shards land in your in-game mail. Open mail, collect, and the balance shows in your Embers Exchange and Warp screens. If it does not arrive within 5 minutes, REDX Game support reverses the order, but in practice this rarely happens.
Beginner pulling tips for Mortenax Blade
Mortenax Blade's banner uses the standard 50/50. The first 5★ you pull on a character banner has a 50% chance of being him, with an off-banner result triggering a guaranteed Blade on your next 5★ pull. Soft pity kicks in around warp 75. Hard pity is 90. Plan in pity counts, not vibes.
If you have lost the previous character banner's 50/50 and are sitting on a guaranteed slot, this is the patch to spend it rather than carrying that guarantee into 4.4 where the headliner is not yet confirmed and could land on an Element or Path you already have covered. Mortenax Blade's HP-loss mechanic gives him an unusual ceiling. He pairs cleanly with Aventurine or Lingsha for sustain, and his break-vulnerability rider opens up niche team comps with Firefly or any other Fire-break enabler currently sitting in the Trailblazer roster. The Prydwen Institute's 4.3 special program summary rates his solo-DPS ceiling as upper-tier but not outright meta-breaking.
Soft rule of thumb for spending plans:
- Pulling Mortenax + Light Cone: budget around 180 warps (roughly RM 880 at RM 4.88 per warp). One RM 399.90 pack plus one RM 199.90 plus saved Jade gets most accounts there.
- Mortenax only, no LC: 90-warp pity ceiling = RM 440 worst case. A realistic 60-warp budget is around RM 290 if you keep some Jade reserve.
- Skipping 4.3 for 4.4: the Express Supply Pass at RM 19.90 stocks you up at the cheapest Jade rate while you wait. Tak perlu tunggu lama, it is a month-long pass.
Don't dump full top-ups before pulling the first time. Buy the RM 199.90 pack, pull 20 warps, see where pity lands, then top up incrementally. The first-time bonus only fires once per pack tier, and there is no reward for front-loading purchases you do not need. A common pattern among the Malaysian HSR community on HoYoLAB is to set a per-patch hard cap: pick a RM number before the banner drops and refuse to raise it after losing the 50/50, because the urge to "just one more pack" tends to scale with the size of the loss rather than with any rational sen-per-Shard calculation. Discipline saves more Jade than any pricing table ever will.
"For Trailblazers chasing a specific 5★, soft pity at warp 75 is the planning anchor, not the 90-warp hard pity. Budget to soft pity and have a fallback for the 50/50 loss." Prydwen Institute, 4.3 banner brief.
FAQ on Malaysian Trailblazer top-up questions
Q: How long does the REDX Game top-up take to deliver Oneiric Shards?
A: Advertised 1 to 3 minutes. In practice, TNG eWallet and DuitNow QR orders deliver inside 90 seconds the vast majority of the time. FPX adds 30 to 60 seconds for bank confirmation.
Q: Do I lose the first-time bonus if I buy multiple packs in one session?
A: No. The first-time bonus applies once per pack tier. Buying the RM 4.90 pack uses up that tier's bonus; the RM 199.90 pack still has its bonus intact unless you have already purchased that specific tier before.
Q: Can I top up using Touch 'n Go eWallet without a card?
A: Yes. The platform accepts TNG eWallet directly with no card and no international payment processor in the chain. Same for DuitNow QR and FPX. Card is optional, not required.
Q: My UID is on the America server but I'm in Malaysia, does that change anything?
A: Only your server selection at checkout. Pick "America" if that is your account's home region. Orders route to the correct HoYoverse server endpoint either way. Pricing is the same in MYR.
Q: Is the Express Supply Pass worth it for casual players who skip patches?
A: Only if you log in daily for the full 30 days. Miss five days and your effective sen-per-Jade jumps from 0.66 sen to 0.79 sen. Still better than any direct Shard pack, but the gap narrows. For players who only fire up HSR on weekends, the RM 199.90 Shard pack is the simpler choice.
Q: What's the cheapest sustainable top-up plan after the first-time bonus is used?
A: Rotate the RM 19.90 Express Supply Pass monthly plus one RM 199.90 Shard pack each patch (6 weeks). That delivers around 6,280 Stellar Jade per 6-week cycle, roughly 39 Warps, for RM 239.70. It costs out at 3.82 sen per Jade blended, or about RM 6.15 per Warp.
Q: Will the storefront support the Fate/stay night collab Light Cones in 4.3 Phase 2?
A: The Shard top-up is the same regardless of which banner you spend on. Top up your Shards via the MYR rail, convert to Stellar Jade automatically, and pull on whichever banner is live: Mortenax Blade in Phase 1 or Yao Guang / Cyrene / Phainon reruns in Phase 2.
Memang best part about MYR-only rails: no FX surprises on the receipt. The price you see on the REDX Game HSR page is the price that hits your card or e-wallet. Nothing converted, nothing rounded up at settlement, and no after-the-fact "international transaction" line item showing up on your statement two days later when you have already moved on to planning your Mortenax Blade team comp.