Is CODM Mythic Drop Worth It in Malaysia 2026?
Published: 2026-10-21
Short answer: a full ten-pull Mythic guarantee in CODM's Lucky Draw runs roughly RM175 to RM445 after a top-up at REDX Game, and only the ten-pull is worth it. Single pulls are a tax. Wait for the Mythic you actually want, budget the full chain, pull once. Season 9 Vampires vs Werewolves put Whorl of Midnight and Ultraviolet back in the carousel this October, so the math is live again right now.
Mythic Drops in Call of Duty Mobile are a 10-item pool. Featured Mythics sit at the lowest odds, but items leave the pool once won, so the Mythic is guaranteed by draw ten. Each pull costs more than the last. Hitting the Mythic early is luck; hitting it by the end is math.
Season 9's Vampires vs Werewolves put two Mythics back on sale
Activision titled Season 9's blog "Vampires vs Werewolves" and confirmed a 14 October 2026 launch, with the Fang War missions and faction weapons (SO-14 Moonlit Marksman and Type-25 Lone Wolf). Two older Mythics are rotating through the Lucky Draw during the season:
- Whorl of Midnight — RAM-7 "Nebula's Brush"
- Ultraviolet — AK-47 "Radiance"
Sportskeeda has also flagged a fresh Dark Gunman Mythic Drop in CODM's weekly community updates. Check in-game before you top up; which other items you already own on your account changes how fast you reach the pity.
The ten-pull math, from one CP to one ringgit
Here is where most CODM guides lie. There is not one Mythic cost. The CP escalation ladder depends on the step stored on your account, and the step is sticky across draws.
A widely-reported 10-CP-start chain reads 10, 30, 50, 120, 200, 320, 520, 960, 1,300, 2,300 CP. That sums to roughly 5,810 CP for a full ten-pull guarantee. Newer servers see around 7,130 CP for the same chain. Accounts stuck on a 20-CP start pay about 10,075 CP, and 30-CP starts pay around 14,730 CP. A player who pulled last season at 10 CP and a player starting this season at 30 CP are not playing the same game.
Convert to ringgit. A healthy per-CP rate on the Malaysian ladder works out to roughly RM0.030 per CP at the mid-sized packs; the 4,600 + 1,840 CP tier is the usual breakpoint. That puts the ten-pull between RM175 and RM445, depending on your step. For context: RM 50 of CP at REDX Game clears a single early pull with change; the last pull alone eats a 2,300-CP chunk, which is a RM70 line item on its own.
Maxing the Mythic skin takes extra Mythic Upgrade Cards and pushes the all-in cost past 30,000 CP. Treat that as a separate decision from the base guarantee.
Three traps hidden in the ladder
Honest about the pitfalls:
- The step is sticky. If your account last pulled at 20 CP, your next Mythic Drop opens at 20 CP, not 10. No reset button. Check the first-draw price in-game before you buy any CP; the opening number is the floor for the whole chain.
- Partial chains compound. Pulling five times and quitting at an epic you did not want still rolled the four most expensive draws against you next attempt. Ten-pull cost is only cheap if you commit to all ten.
- Mythic Upgrade Cards are a second ladder. The base chain gives you the Mythic skin; the Upgrade Cards level it. Treat them as two separate purchases. The base skin is the fun; the maxed version is the vanity.
Senang gila to overspend on this if you treat the opening pulls as free. They are not; they are the opening price of the whole chain, paid in installments. REDX Game's 1-3 minute delivery is useful only if the budget comes first.
When to pull, and when to walk
Pull the ten when all four are true:
- You already own the base weapon and like how it feels in your hands.
- The Mythic skin changes something you care about, not only the paint.
- Your budget covers the whole chain today, not "intend to top up later".
- Your account's starting CP step is 10 or 20, not 30.
Skip entirely when any of these are true: you don't play that weapon class, the Mythic duplicates a role you already have maxed in another Mythic, or you are planning to pull "a few times to see." A few times gets you to pull five, where the sunk-cost pulls make walking away feel bad and finishing feel mandatory.
Team Falcons' CODM roster treats Mythics as long-term loadout investments, not impulse buys. Boleh tahan: one Mythic you use for twelve months is cheaper per hour than three skins you forget in a week.
Mythic Drop questions, answered honestly
How many pulls does a Mythic guarantee need?
Ten. The pool is ten items, items do not repeat, so the Mythic is yours by draw ten.
What is the cheapest total CP I can pay?
About 5,810 CP, on an account whose first-pull step is 10 CP. Verify in-game before buying; your step is set by past pulls.
Do I pay with ringgit directly or must I buy CP first?
CP is the only in-game currency for the Lucky Draw. Top up CP first at REDX Game using DuitNow QR, Touch 'n Go eWallet, Boost or FPX; delivery is advertised at 1-3 minutes.
Is Facebook-linked different from Garena-linked for Mythic Drops?
The Mythic Drop pool and odds are identical. Top-up methods differ. Check which account type you log into first; mixed-login accounts cannot swap CP across.
What are the Mythic odds on the first pull?
Officially unpublished for Mythic items specifically. Older Legendary odds hovered between 0.08% and 1.25%. Mythic odds are lower, which is why the hard pity at ten exists.
Pulling from KL, Shah Alam or Johor Bahru
Malaysian players have three practical rails for topping up CP at REDX Game. DuitNow QR works instantly from any Malaysian bank app and leaves no card-trail. Touch 'n Go eWallet suits players who already hold a balance there. Boost and FPX round out the list. The App Store MY route exists, but Apple's exchange adds a markup — RM 50 of CP at REDX Game outperforms the equivalent App Store MY charge by a sen-per-CP margin that compounds across a 5,810-CP chain. Over a full Mythic guarantee the gap is not loose change.
Petaling Jaya and Shah Alam players asking "berbaloi ke?" at a mamak in October 2026 should price the whole chain in ringgit before the first pull. One-pull-at-a-time is how a RM175 purchase becomes RM300. Set the budget, send it in one top-up at REDX Game, pull all ten, and leave the Mythic Drop screen alone until the next Mythic you actually want appears. That is the Mythic Drop worth buying.